Exploring Game Hacking: Infinite Bullets in CS:Source with C++ and Assembly

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2025-02-15

Game hacking is a fascinating way to dive deep into assembly language and understand how software interacts with hardware. In this post, we’ll explore how to manipulate CS:Source to create infinite bullets by analyzing assembly functions and injecting a custom C++ binary. This process not only enhances your reverse engineering skills but also provides a practical application of low-level programming.

Step 1: Analyzing CS:Source Assembly Functions

To begin, you’ll need a debugger like x64dbg or OllyDbg to analyze the game’s memory and assembly code. Look for functions related to weapon ammunition. For example, you might find a function that decreases the bullet count each time a shot is fired.

[assembly]
; Example Assembly Code
mov eax, [player_ammo_address]
sub eax, 1
mov [player_ammo_address], eax
[/assembly]

Step 2: Finding Memory Addresses

Using the debugger, identify the memory address that stores the bullet count. This address will be used in your C++ code to manipulate the game’s behavior.

// C++ Code to Manipulate Bullet Count
#include <windows.h>

int main() {
DWORD gameProcessID;
HANDLE hProcess;
int newAmmoValue = 9999; // Infinite bullets
DWORD ammoAddress = 0xABCDEF; // Replace with actual address

// Get process ID and open process
gameProcessID = GetProcessID("hl2.exe");
hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, gameProcessID);

// Write new ammo value to memory
WriteProcessMemory(hProcess, (LPVOID)ammoAddress, &newAmmoValue, sizeof(newAmmoValue), NULL);

CloseHandle(hProcess);
return 0;
}

Step 3: Injecting the Binary

Compile the C++ code into a binary and inject it into the game process using a DLL injector or a manual mapping technique. Ensure the game is running before injecting the binary.


<h1>Compile C++ Code</h1>

g++ -o infinite_ammo infinite_ammo.cpp -static-libgcc -static-libstdc++

Step 4: Testing and Debugging

Launch CS:Source and test the injected binary. If the bullet count remains unchanged, you’ve successfully created infinite bullets. Debug any issues by revisiting the assembly code and memory addresses.

What Undercode Say:

Game hacking is a powerful way to understand the intricacies of software and hardware interaction. By dissecting assembly functions and manipulating memory, you gain a deeper appreciation for how programs operate at a low level. This exercise not only enhances your reverse engineering skills but also provides a practical application of C++ and debugging tools.

To further your knowledge, explore these Linux and Windows commands for reverse engineering and memory manipulation:

  • Linux:
  • gdb: Debug binaries and analyze assembly.
  • objdump -d: Disassemble binaries.
  • strace: Trace system calls and signals.

  • Windows:

  • Cheat Engine: Scan and manipulate memory.
  • Process Hacker: Monitor and manipulate processes.
  • WinDbg: Advanced debugging for Windows.

For additional resources, check out:

By mastering these tools and techniques, you’ll be well-equipped to tackle more complex reverse engineering challenges in the future. Happy hacking!

References:

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